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The Rehabilitation Gaming System

The Rehabilitation Gaming System (RGS) is a novel and highly innovative Virtual Reality (VR) tool for the rehabilitation of deficits that occur after brain lesions. Currently RGS has been successfully applied to the rehabilitation of the upper extremities after stroke.

The RGS is based on the neurobiological considerations that plasticity of the brain remains remains throughout life and therefore  can be utilized to achieve functional reorganization of areas affected by stroke by means of the activation of secondary motor areas such as the so called mirror neurons system.
 
RGS deploys a specific deficit oriented training approach where the user is playing individualized games where movement execution is combined with the observation of correlated actions performed by a virtual body. The system optimizes training by analyzing the qualitative and quantitative aspects of the user´s performance. This allows for a detailed assessment of the deficits of the patient player and their recovery dynamics.

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